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Tuesday, 21-Jan-2014 14:52 Email | Share | Bookmark
Xbox One Console Had Over 75 Initial Designs

In a Microsoft-penned article , Ledbetters two-year design process has been outlined. The then-senior industrial design manager was tasked with designing the next iteration of Kinect and Xbox in 2010. It was a daunting task, he recalled, There was this conundrum in that we had to meet and satisfy desires of core gamers and Xbox fans, and at same time we wanted Xbox to reach out and mean something to new people. From a design perspective, how do we make that happen? That was a big challenge. Across the next two years Ledbetter and his team sketched and 3D-printed concept after concept. He added, We were extremely thorough. We were trying to push boundaries, to do something new and inventive, but there was so much at stake that we had to be really careful as well. The reason why there was so much at stake is that people really, really care about Xbox. We wanted to take every component of what people love about Xbox and amplify it, he added, but also make it disappear into the living room to stay in the background, robust and reliable. He explained that his team pained over every contour and edge, as well as the Xbox One start-up sound. The controller proved particularly tricky however, Ledbetter stated, There was never a direct ask for us to make it better. <br>More http://www.explosion.com/52191/xbox-one-console-75-initial-designs/

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